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It is important to understand the structure of a script and what items to pay particular attention to.  At the heart, this website has a Scheduling & Budgeting focus, however, if you don't understand all the pieces of the puzzle, how can you expect to be able to put it all together?  With this concept in mind, I have included here a brief overview of a script.
Reading through a script and working on your breakdown for the schedule, you will be looking for elements to be pulled out of the story.  Eventually, you will associate costs with everything in the story in the budget.  At this moment, however, in the most basic of ways: Let's understand the script.

"UNFRIENDLY" PRODUCTION SCRIPTS
Many scripts that you will receive will be written for the producer/reader and they will not be "Production Friendly".  In this I mean, they are written well, however, they are written to get a producer, studio or financier excited about the story.  That's fine.  However, in doing so, there is oftentimes lack of clean sluglines, or a scene rambles on when it should be two scenes, and similar other cases.  As I discuss the structure elements of a script, I will point out pitfalls you will want to be aware of.

ELEMENTS
The following elements make up a script.
  • Slugline
  • Action
  • Character(s)
  • Dialog with or without Parentheticals
Scripts have a natural flow from slugline, to action, to a character who speaks dialog - however, a single scene may have multiple dialogs and action descriptions.  Aside from these elements, there are two other main items you may see in the body of the script.
  • Transition
  • Shot
Transitions cue the reader to a cut, dissolve or fade which would be seen on screen.  Although most editing is made of mostly cuts, the inclusion of a Transition marker in a script for CUT usually indicates the writer is looking for a hard slam into the next sequence.  Sometimes you see scripts which call for a CUT between every scene.  This is over-zealous.  A script need not have these markers all the time.  It's not hurting anything having them there, except making the entire script a page or three longer.  Dissolves indicate a passage of time.  Montage sequences feature this a lot ot show people doing something, then dissolve into another shot of them doing some more work.  Finally, the Fade.  Typically, the first line of a script is a transition: FADE IN.  Fades are usually in or out of black.  They signal an end to a sequence.
A Shot simply indicates the writer calling for a specific type of shot.  This is where we start getting a fuzzy line between the script and what the director and DP will actually do.  Commonly though, shots may be indicated as Wide, Steadicam, Moving or so on.
Let's get back to the main parts and discuss them in more detail.
  
THE SLUGLINE
This is the first line of a new scene.  It displays the location and time of the scene.
For example:
INT. OFFICE - DAY
We now know immediately that we are inside an office during the day.  Simple.  As you work through the script, you should be checking to ensure that the sluglines are properly written, formatted correctly and denoted as a Slugline for numbering.  That's important.  Sometimes a writer accidentally capitalized a line.  It looks like a slugline, but it's marked as an action.  Make sure it's marked as the correct element, otherwise, your numbering will be off.
Please be sure these are the only pieces of information in a slugline.  Often, writers will put a few things there which don't really belong.

Time of Day
There are four options (six depending on how technical you want your breakdown: Day, Night, Morning, Evening (also Dawn & Dusk / Sunrise & Sunset).  These should be your only options.  You may see the time of day descriptions such as...
There are four options (six depending on how technical you want your breakdown: Day, Night, Morning, Evening (also Dawn & Dusk / Sunrise & Sunset).  These should be your only options.  You may see the time of day descriptions such as...
  • Later that Afternoon
  • Just After Breakfast
  • Magic Hour
  • Continuous
I've seen these and you will too.  In order, a production friendly version would change to:
  • Later that Afternoon = DAY
  • Just After Breakfast = MORNING
  • Magic Hour = most usually associated with DUSK or DAWN, but generally, means to denote that time of day which DP's love and gives a cool amber/blue light.
  • Continuous = Is a touchy one because the entire script is, in essence, continuous.  It is important for you to start to think of the script compartmentalized as pieces of the story.  When you breakdown the script, you will see each scene as it's own part.  If you only have 'continuous' as the time of day - then you'll have no clue when this takes place, because you won't necessarily have the scene before it to refer to.  Don't even get me started on a script I read once that had EVERY slugline as 'Continuous' after the first one that said 'Morning'.  True story.
Lastly, let me not move on without talking about the word "Flashback".  Sometimes you will see this in the slugline.  Remove it, because it does not belong there.  It belongs in the first line of the action text, in all caps:  FLASHBACK.
When do you use a new slugline?
It's a new scene (which means a new slugline) whenever there is a change in action location, time of day (or time of the story if we flash forward or back in the same location, same time of day).

If you find you need to add a new scene based on the rule-of-thumb above or combine two scenes which should not be two scenes, then feel free to do it.  This is your chance to get everything in order.  Make the script Production Friendly.

ACTION
The next area which should be in the script is a block of text describing what's going on.  This is the "Action" of the scene and is usually very straigtforward.  There should be little to anything you'll need to do it, unless...
Some writers seem to get carried away when writing and forget the simple rule - a new slugline if we change action location or time of day.  Sometimes, the action will ramble like in this scripted action text:
Greg sits on the couch and flips mindlessly through the TV channels.  Suddenly, the phone rings and he dashes into his bedroom to get his cell phone.  He takes the call, sitting on his bed.
Yes, this was in a script I got once and you'll find things like this too.  So, what you will need to do is "re-slug", that is - insert a slugline to denote that we are now in the bedroom.  This will allow you to schedule those two scenes separate from each other.  It may come to pass that those two scene will be shot in the same physical location, but perhaps they won't.

CHARACTER
This one is pretty simple - it's the person speaking.  Make sure that if it is the first time someone speaks, that the Action text above it describes the person.  Traditionally, the first time a character appears, their name is in all caps and their age is indicated.  Such as STEPHEN (43).  Now we know some more info for casting too.  There may be some other descriptive information in the action paragraph such as what they look like, or some mannerisms.  Again, this helps form a basis for casting, but also allows the reader to visualize the character.
On the Character line of a script, you may have more than one person saying lines at the same time.  Final Draft allows you to mark two characters speaking at once in a function called 'Duel Dialog'.

DIALOG
If during a scene - a character speaks, you'll see speaking lines.  We call that, "Dialog".  Simple enough.  Sometimes, there is a description of how the line is said just above the spoken line.  Such as (in a low voice) or (sarcastically).  These are italicized and indicate how the line is said.
The only word of caution I'd like to highlight is to remember that you are now making this production friendly, so sometimes writers will use the character name of "VOICE" for a person they plan to reveal later.  This is a good device for keeping the producer or studio executive on the edge of their seat - but if you want to ensure you have the right person on the set to say the line, you'll want to change this to the actual character's name.

FORMATTING
Nope, you're not quite done yet.  Lastly, let's take a quick moment to speak about text and pagination formatting.  It's important that scripts conform to a standard font and margins.  The standards are as follows:
  • Left Margin:  1"
  • Right Margin: .5"
  • Top Margin: .5"
  • Bottom Margin: .5"
  • Font: Courier (Final Draft has one specifically called Courier Final Draft)
  • Font Size: 12pt
Why?  There are many reasons and they all harken back to tradition.  The way you count page eighths, the timing of a script (rule of thumb: one minute per page) and simply the look are all reasons to make your script look like scripts from the 1920's.  It's true.  If you get a script that's written in Word with Myriad Pro in 12pt font - be aware.  It will need to be redone into a real script program.

SCENE NUMBERING

Scripts come to the Line Producer or UPM either un-numbered or numbered incorrectly.  I have never gotten one which was correctly done.  In the Script Structure section, we talked about breaking an action description into two scenes, if needed.  Here we will discuss how to renumber the scripts' sluglines, or number them freshly.  For all examples in this section, I use Final Draft as the example application.

NUMBERING FROM SCRATCH
Numbering the scenes in a script when there are no other scenes is the easiest thing to do.  Additionally, when you are in doubt of the scene numbering, follow these instructions in order to freshly number the script. 
  • Step 1: Check that every slugline is marked as a slugline.   It may happen that there was a slugline that was not denoted as one, which will cause no number to be associated with that scene.  That will mess things up.
  • Step 2: Put your cursor at the very beginning of the script.
  • Step 3: Go to the "Production" menu
  • Step 4: Select "Scene Numbers".  You should see a pop-up window like below.
  • [window]
  • Step 5: As indicated in the example, select: "Number/Renumber" & "Number from current scene"
  • Step 6: Press "OK".   Your script should now be numbered at each slugline
  • Step 7: WAIT! Check the entire script. Make sure all sluglines were denoted as a slugline.  If needed, re-do the process from step one.

IMPORTANT
Once you number the script and distribute that version to the crew as the numbered script, you are bound to those numbers.  Make sure you lock the pages too.  Many other people and departments will rely on those scene numbers for reference in their own work.  If you change it, it may cause great havoc with others.  So, simply put, do not change scene numbers after you have locked the script.

BREAKING SCENES & USING PARTS
I addressed this briefly in Script Structure, but it's important to know how to break scenes.  I mention this here, because as you number you script and re-slug any scenes which need it, you'll want to ensure that you are as clear and concise as possible.
There are certain situations where you should still call it the same scene number and then use "Parts".  This is when the scene is partially broken by an interviening action, flashback or the sequence 'bops' around quickly.  Here are some common issues:
The Flashback / Flashforward
A character is sitting in a diner and sees someone.  Suddenly we (the audience) is whisked away to another time, in the form of our characters memories.  In this case, you may want to leave this flashback/flashforward numbered as one scene, but break the scene into parts.  For example, the part with our character in the diner would be "Scene 18 p1" and the memory will be "Scene 18 p2". 
The Phone Call
This is the classic one.  A character is talking on the phone.  If you show both sides of the conversation, you are technically moving to a new location - which should trigger a new scene number (slug line).  However, for the sake of clean scene numbering, a more elegant way is to call break this sequence into parts and call, for example, "Scene 56 p1" the initial location and "Scene 56 p2" the other end of the line.  Making two different strips, you can more easily schedule and consider elements needs for each side.
To be clear, it's not necessarily wrong to number lots of scenes into their own slug line, thereby giving each it's own scene number.  However, you'll find that sometimes it creates an odd flow to the script or days of shooting what seems like six scenes, when really it's only one.
For now, as you number the script, be thinking ahead to the Script Breakdown that you'll do next.
Special thanks to Jonathan Zimmerman for contributions to this section.

ADDING A SCENE INTO A LOCKED SCRIPT
Sure, it happens that someone wants to add a scene in-between two other numbered scenes or you missed an action description that should have been split.  There are ways to handle this.
Use an Apple
That is to say, place a "A" before the scene number of the next scene number.  That's confusing.  So, if you want to add a scene between 88 and 89, call the new scene A89.  Most script supervisors might kill you if you add the "A" after the number.  This is because when they signify takes and set-ups on the set, they use letters after the scene number.  As in, the first set-up is 45, but move the camera and you are still shooting scene 45, that will become 45A. After (A)pple, you can use (B)aker, then (C)harlie, then (D)enver.   After D, you may want to consider alerting the crew and re-numbering the script, otherwise, things get messy really fast.
Use a Part
When faced with a mistake that you may have missed splitting an action description, you can always leave the script alone and simply create a "part" strip in your breakdown.  I talk more about this in Scheduling, under "Breaking Scenes into Parts". 

OMITTING A SCENE
This one is probably the easiest one to handle.  Final Draft has a function set-up to do this very thing.  Follow these steps:
  • Step 1: Put your cursor on the slugline for the scene to be omitted.
  • Step 2: Go to the "Production Menu"
  • Step 3: Select "Omit Scene"
The scene is now OMITTED.  There will be a small arrow next to the word "Omitted".  To undo the omitted scene, simply click on the drill-down arrow next to the omitted scene number to restore it.  Dandy fun!

SCRIPT REVISIONS

Final Draft's Revision Mode is a really great tool, but I rarely see writers who really know how to use it.  Sadly.  As a UPM, you should know how to use this tool now that the script is in Productions' hands.  It is your responsibility to ensure it is maintained and correct (regardless if you hire someone else to actually do it).  Revision mode allows you track those changes and communicate to the crew clearly.
With the script openly editable in Final Draft, revision mode allows notations to be made to show what's changed from version to version.  Traditionally, the printed note is an asterisk (*) on the right side of the page, per each line that was changed.  On the computer screen, the text can also change color (or if you are printing on a fancy color printer).  So, let's say you have checked the script 100 times and numbered it - what do you do now?

LOCKING THE SCRIPT
The first thing you'll want to do once you have the script to a production friendly, completed state is "lock the pages".  There is functionality in Final Draft to do this, but what it is doing behind the scenes is locking the text on a given page to always be on that page.  If another scene is added, a line changed or deleted - it will adjust to always have the original text on page 87 always be on 87.  When a scene is added to page 87, the text below the newly added text is slid not to page 88, but to 87A.  This keeps page 88 intact.  This makes issuing pages easier.  For example, if you omit a scene that was 3/8 page that 3/8 will now simply show as a blank area.  Without locking the pages, the scenes after your omit would move up into that void.  You don't want that once the script is ready to be used for production.

MAKING REVISIONS & PAPER COLOR
Traditionally, revisions are marked on the right side of the page with an asterisk (*).  In Final Draft, there is a function to allow you to track which version of the script introduced which revisions.  This is great because you can go back and see just a certain set of revisions and it allows the crew to keep tabs on things too.  The industry has adopted an order to the colors of paper used to visually identify a new revision.  This is helpful for crew knoing that we are all using the white version of the script, and if someone sees blue pages - they know those are new.  Here's the typical color sequence:
  • White
  • Blue
  • Pink
  • Yellow
  • Green
  • Goldenrod
  • Violet
  • Salmon
  • ...then, repeat with white again.
Some people use alternate colors, switch the order or skip colors altogether.  Whatever works for you, or is mandated by a studio is what you should do.  Simply be consistent.
Also, be sure to change the top header information on revision pages so people know there too that a page is new.

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